New Vegas Come Fly With Me Quest Walkthrough And Key Choices

9 October 2026 | 94

The Come Fly With Me quest in Fallout: New Vegas stands out as one of the most memorable and complex side missions in the Mojave Wasteland. Located at the REPCONN test site near Novac, this multi-layered objective involves ghoul cultists, invisible Nightkin, and a grand spaceflight ambition. Navigating this facility requires tactical preparation, resource gathering, and crucial moral decisions that shape the future of the local community.

Investigating the REPCONN Test Site

Your journey begins after speaking with Manny Vargas or town residents in Novac regarding the strange occurrences at the nearby rocket facility. Upon arriving at the REPCONN research center, you are immediately caught in a conflict between friendly ghouls and hostile Nightkin. Clearing the ground floor allows you to access the research facility's upper levels safely.

Inside the facility basement, you meet Jason Bright, the leader of the Bright Brotherhood. He explains his group's spiritual journey, known as the Great Journey, which relies on launching old atomic rockets. To help them, you must first eliminate or negotiate with the Nightkin occupying the lower basement levels.

Dealing With the Nightkin Threat

Resolving the Nightkin infestation offers multiple paths depending on your playstyle and character skills. You can choose a violent confrontation, clearing out the stealth-boy-using mutants with heavy weaponry. Alternatively, speaking with Davison, the Nightkin leader, unlocks a peaceful resolution if you help him locate a missing shipment of Stealth-Boys.

Finding the shipment requires searching the basement rooms while avoiding or dealing with Harland, a trapped ghoul sniper. Resolving Harland's situation peacefully by finding his missing friend allows you to search the storage terminal without conflict. Returning the terminal information to Davison causes the Nightkin to leave the facility peacefully.

Gathering the Rocket Launch Components

Once the basement is secure, Chris Haversam, a human engineer working with the Bright Brotherhood, tasks you with finding essential launch supplies. You need to locate two specific items: thrust modules and isotope coolant. These items are scattered across the wasteland, requiring a brief detour from the test site.

The thrust modules can be purchased or stolen from Gibson at the Gibson Scrap Yard near Novac. For the isotope coolant, you can purchase it from Old Lady Gibson or scavenge it from radioactive sites across the Mojave. Bringing both components back to Chris allows him to finalize the launch preparations.

Key Final Choices and Impact on Novac

Before initiating the launch sequence, you face a pivotal moral choice regarding Chris Haversam and the rocket trajectory. If you possess high Speech or Science skills, you can convince Chris that the ghouls are taking advantage of him, altering his alignment. You can then persuade him to help the ghouls or sabotage the rockets entirely.

At the control panel, you can choose to adjust the rocket trajectories to increase their chances of reaching their destination, sabotage the guidance systems to cause a mid-air collision, or leave them as intended. Helping the Bright Brotherhood successfully launch improves your reputation with Novac and positively impacts the town's ending slide, demonstrating how individual choices ripple throughout the Mojave.